March 24 - Learning by Playing: Organizing a Digital Game-based Extra-curricular Program for ESL Learning
Time: 5:00- 6:00 PM
Summary:
Most people would agree that games are fun. While digital games are sometimes negatively viewed by educators and parents, they show great potential for language learning with their positive effect on students’ motivation and the contextualized language exposure that they offer. However, one major drawback of digital-game based language learning (DGBLL) is its lack of connection to school curricula. Therefore, in this presentation, I will introduce some benefits of DGBLL and propose some research-informed guidelines on using video games in an extra-curricular setting. Some key components of this presentation include how to choose video games, how teachers can support students’ learning and some specific activities that teachers can use to bridge out-of-class gaming and in-person learning.
Bio:
Chenfan Wu is in his last term of the MEd TESL program at University of Alberta. He has experience in teaching general adult ESL as well as IELTS writing preparation. Inspired by his own (painless) experiences of second language acquisition from video games, Chenfan aims to connect ESL learning to hobbies such as gaming and music in both his academic and professional life. When Chenfan is not teaching, he likes to immerse himself in the magnificent natural wonders of Alberta and play the guitar.
Link to Tutela: https://tutela.ca/GroupEvent?organicgroup=31037&itemId=45742
This PD is an online PD. Please click on the link above and login to Tutela to join the PD session. You might also be asked to join the ATESL - Edmonton Chapter in order to access the event.
ATESL Chapter: Edmonton